ARK: Survival Evolved - Character Artist - Seattle, WA Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a capable…
Team name: Not named at the moment. Project name: The Hatch (working title) Brief description: This is a first person horror adventure that focuses on physical interaction. The game will not have any guns or melee weapons so enemies have to be outsmarted and caught in traps, or just avoided. The game has been in…
Big fan of the way the miniatures look, particularly the large helmets and overall body proportions. I've never really been a fan of the realistic looking space marines or the ones you see in the artwork. Anyhow, given how I've been painting, modelling, and collecting these guys for years, only suitable that I put one…
Annoying Gamerz StudiosANGZStudios Is a Game Developing Company, We are currently Working on a Game *End Is Coming*!! End is Coming is about a Futuristic war with Aliens, But its nowhere near your typical war! in 2021, SpaceHex Found an Astroid that will destroy Beloved Earth. The government had another plan, they were…
The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…
Nice implementation of the design, my beef is with the practicality of the design. I like to look at design and implement it from a usability standpoint, so bare with me on this explanation. Many people complain about Bullpup designs because the ejection port (for autos) is tossing out hot brass, and firing just inches…
My apologies for the massive, massive delay between posts, but it should hopefully be worth it as Ive worked on this project solid as crunch time approached for the end of uni. So a completed the low poly mesh was completed within 3DS Max. The mesh has 4 material IDs that correspond to head, body, hair and outline. The…
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
//AUTHOR : Jayant bhatt. //don't modify , don't distribute. //works with maya 2017 and 2018 //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame layouts will be laid out in a columna…
Hi guys, was wondering if I could get a quick crit on something. I've been working on Michelin XML tires used on military vehicles. I've finished the high poly and baked to low. Right now the low poly tire is sitting at 224 tris. Is that considered too high or do I need more geo to better suite the high res. I know if I…