Hi guys, XFormer 2.0 has been released. Below is a short description of what it does. XFormer is a tool that will allow you recover the transformation of an object. Some scenarios where you might want to restore an object transformation could be: * After a model transformation matrix was reset (Reset XForm). * If you have…
Hello! I paint garage kits of anime-style characters and lately I got the idea of trying to make my own. Thing is, I am terrible at 3D modelling so I thought about commissioning someone who knows what they're doing. Requirements: Must be familiar with sculpting anime-style characters, especially women, as well as furniture…
Destructive. But being cad some things are still editable, like boolean a hole in something, you can move the hole around afterwards just fine. I haven't done extensive testing but the vnormals out seem fine at a glance. Personally I really enjoy plasticity, though it's technically less powerful than say Fusion 360. You…
Again, I've pulled these from various places and find them useful. All credit goes to OPs. Right click on the snap icon for settings dialog, right click on any transform icon for the transform-type-in dialog, right click of any of the time-modifying icons (e.g. Play) for settings. Projecting a spline onto a mesh: Create a…
This doesn't look like a Y-up/Y-down problem so that makes sense. There are two possibilities here The most likely is that photoshop has fucked your maps up (extrapolated from the psd extension). Rule 1 : never put anything through photoshop unless you have gone through your color settings and told it not to destroy…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Here are the changes I would make to the face. 1) The eyes need to be scaled down. 2) The eyebrows extened toward the ear (not much just a touch). 3) The flanges around the nostrols need to be more defined with shadows. 4) The space between the eye/nose and the broadness of the nose needs to be thinned out. Move the eye in…
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Project Warcry Sci-Fi RTS by Elseware Entertainment Inc. Brief description: Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to…