It's still WIP. I have started blocking out Wizard's Castle. It proved to be much more challenging than I first though. Especially because I want it to be asymmetrical and later blend with cliffs in back. Waterfalls are default ones from CE3. I will make custom particles later on. Terrain is to flat. I know. I work on it…
Hmm I'm stumped guys - can I implore someone out there to take a look at writing a quick script that does what my first post describes? It could be as simple as the script posted by Bal, anything would be really appreciated. By now a lot of people use UDK and MAX and the complete lack of adequate handling of vertex normals…
Was just looking for this on the webs, funny how often i find my way back here :p Anyways, i've come across a few scripts the do shortest distance selection, but non have the practicality of the rubber-banned-assisted-continuous-selection way of the PtP edge selection found in the unwrap modifier, so to the script wizards…
The 5th Diablo 3 class !!! We don't have any idea of what it gonna be, so it could be fun to design / produce the one we would like to see in the game. And the Artistic direction of the game is compatible for the flat / low poly contest. The constraint could be "don't make an existing class or a class that override an…
@FreneticPonies Haha Thanks! I will definitely keep that in mind going forward when setting up renders for my objects. The chair texture looks fine in the context of the scene but this up close with the bag on it... Yep. I had my friend who is a level designer over and he wanted to take a pass at populating a scene…
Nothing beats the ribbon and graphite modeling tools ribbon for sheer UI stupidity. I've laid my arguments against the ribbon out all over the interwebs and don't feel like getting into depth here, but suffice it to say, functionality is not driving the ribbon. Marketing 'wizards' who don't use any actual Autodesk product…
I agree with Ninjas, this 10 minute 'gameplay vid' was obviously a lengthened trailer with some gameplay elements considering it's still a year or so away from release. I also agree the character art still feels off, it was weak in Bioshock and this girl dressed like Dorothy from Wizard of Oz with huge anime eyes looks a…
We are looking for freelance 2D concept and 3D character artists to work with us in a project starting October 1st. Are you available to work on a project over the next few weeks? It would be to create 2D concepts and 3D models of characters and associated customizations/accessories for an unannounced augmented reality…
Hey, my first post here. might aswell introduce I'm Randy, 16 and dutch. I recently started doing realisme texturing and i "finished" this texture i was working on today. Gandalf from LOTR, this is my 3rd attempt at a realisme skin. I downloaded a wizard model from an old model SDK thread, i think neongenesis was the one…
There is soooo many tutorials on how to get started in zbrush and not enough about how to get out of it!. THIS IS FOR A SHORT FILM<<< I have done a lizard mesh in max then imported it into zbrush. I used 6 subdivisions and added heaps of detail. now the question I have is.... how do I get this zbrush detail into max model…