There is soooo many tutorials on how to get started in zbrush and not enough about how to get out of it!.
THIS IS FOR A SHORT FILM<<<
I have done a lizard mesh in max then imported it into zbrush. I used 6 subdivisions and added heaps of detail. now the question I have is.... how do I get this zbrush detail into max model so I can animate it and render it out!
I followed this youtube tutorial on how to get a displacement map out of zbrush and into max. I did it but it just makes my lizard model look like a rainbow.
I i dont even know how to render out an image in zbrush and the darn print screen btn doesnt work. sigh
I know this is suppose to be easy but Im wasting sooo much time over it. I hopw someone know what the heck im talking about.
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Also if I export from Max, I just export as an OBJ at default settings and everything works fine.
If you plan on doing this, I suggest you first snap the model to an axis (press shift while rotating). I never manage to prodict the orientation the model is going to be at, but at least when it's snapped to an axis I can always rotate by 90 degrees in Max.
Disregard this post if I misunderstood what you wanted.
If not UV'd then you'd need to either import a UV-mapped version of your lowest subdivision, or use the AUV or GUVTiles buttons.