I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
@Kanni3d I originally thought the normal artifacts were caused by baking the high poly mesh, but I ran a few test bakes on just the low poly and still got the artifacts. I confess I assumed that exporting non-manifold geometry would cause issues with texturing and UE4 (where I am building the scene). But I am glad to know…