New computer parts in - built up, and working! So I spent this weekend starting a new project testing out my new setup - Iteration time has increased due to quicker previewing so I'm working less for more, so needless to say I am very happy with it so far :) So this is a new car design I did, calling it "Prototype LP730",…
Already looks like a completely different person is drawing then from day 1. Great job on understanding the forms of the face. This isn't just iteration for iteration sake.
working on some iterations of B and C. Top row are the originals, and second row are some iterations. going to do a few more of these as I work out the design.
References Basic ship design. Astronaut Basic design. First iteration of the design. Second/final iteration of the design Final UV map. Renders using Maya renderman. In game workbench screenshots.
Second iteration, each concept is built from sections of previous concepts myself and others preferred Third iteration, finalising form and trying to decide on a variation.
These are the final props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation…
How? First I look at things that get a positive response, then look at what they say about it. Lets say they said awesome blade or very original which anything original stands out way more to me than something that has been over done but gets a positive response anyway though they would still try to compare anything you do…
Answering in backwards order: 3. Shift in Max is "copy" - ideally it'd do Extrude on faces too, but it doesn't, it just copies them. I'd recommend assigning a hotkey to Extrude, or putting it in your right-click menu. 2. Don't bother with Roadkill. What version of Max are you using? The UV tools have been great since Max 8…