I'm rendering a face in Marmoset, she is already textured and i wanted to change some wrinkles in her face in zbrush, do i need to bake my normal map again after i do the changes? Thanks!
To be more specific, when the player dies he is respawned back to town, where he is then reborn from inside the ground. To make sure the player doesn't get bored too quickly, I sped up the 'getting out' process a little bit. Would love to hear any criticism to help me improve though! https://youtu.be/9wBgHVVxIMI
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Ok i think i got this. I simply lowered the noise threshold from 0.1 to 0.001 (maybe an overkill). Here is the result. Still weird though. As i said i used this same light for other similar scenes and nothing like this has ever happened. Here is a previous example. Thank you again for you time
I was in a similar situation a few years ago. I was struggling so much to find my first job, and working on my portfolio but feeling like I was just making stuff but never getting anywhere. I got a email from a semi shady company that had me do an art test, and send the .fbx files ( i know now I shouldn't have but I was so…
Hi. I'm new to 3D as I said. I have installed Blender and I have made a couple of small things with Cinema 4D a long time ago. I want to work with static geometric shapes and patterns (I'm not interested in animation) and only a little in coloring, but I'd like to have flexibility to create effects like water or an…
Hello My name is Cecil Purihin and I am a music producer that makes weird trippy instrumental chill beat music, and I want to be in your videogame. My goal as a music artist, besides releasing music, is to compose soundtracks for films and video games. A good friend of mine referred me here, and said that there are a lot…
So i re did the whole case as i was having a real trouble in optimizing it from high poly to low poly and do the uv map on it.So i did the second case the first three images after the green one and again i ran into optimizing problem because whenever i brought the optimized mesh into painter i could see i wasn't proper.So…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…