Hello there - I'm having trouble registering my copy of Quixel Suite since purchasing it last night. Any time I try to register either product online, the process stalls for 3-4 minutes then throws the error below. Is this a problem authenticating to the registration system on Quixel's end? Or are there steps I can take?…
Hey guys! I am trying to make some scars on my character, I would really appreciate some feedback and or advice to make them look realistic and convincing. what do you guys think of my attempt?
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
I'm doing some freelance work and it involves rendering a product into different parts as layers. The layers are assembled as one product and uploaded into a website where the user can manipulate the layers with different materials colors etc., My contractor had a previous developer write scripts for the rendering process…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Thanks very much for the critique Alex, was really helpful :D njc6425 - Thanks! SO. That was quite the ZBrush adventure! Instructor had us polypaint and pose this in ZBrush instead of take it through the full game pipeline of retopo and whatnot, and this is what I've managed to come up with haha. As always, c&c welcome :]…
Hey Polycount, so Ive seen that comments and critiques are sometimes unevenly clumped on this forum so I made a graph to show how I feel they are distributed among threads. This is mostly for the Pimping & Preview section. I know this type of thing has possibly been made before but I decided to make my own take on it and…