Hello! So I recently bought a 3D printer and I want to create all the character on my D&D session. I have started with a Druid in his bear form. The idea is that he has a leather armour that covers his soulders when he transforms. I am very happy with the result so far as I am seeing a quality improvement compared to other…
Here is a project I just started. Its my AION Figurine Project. Basically, I stole some guy from the Aion world and decided to make him up in zbrush with the intent of bringing him into our world via some newfangled printer of sorts. Started with a noodle man-ish thing from max and jammed him into zbrush. Here is how he…
Thank you guys for your replies. Avanthera thanks for your tips on materials and reflections. I should probably paint a few of those material studies out to nail down what I'm trying to achieve. I should have mentioned that the armour is painted black and has a fairly dull sheen, not quite glossy and not quite matte -…
I don't think you need to lose the colour from the hammer. I'd be more inclined to carry more of the purple through more into the armour. repeating that flame motif elsewhere on the costume is likely to help match things up a bit too. It'd be interesting to reference the padded detail elsewhere too. Not necessarily by…
With some practice you can get away with using mostly ZBrush for modeling hard surface such as armour. What you get should work well for a normal map for games. I just started working on something similar myself, a space marine type in ZBrush. I don't particularly enjoy traditional modeling, so I work mainly by sculpting…
nice- but i think you need to rethink the way your making the high poly panels, you never really see panels built like that (i know its sci-fi but getting a realistic feel is important) i would suggest builing each panel separetly, some of which should be edge to edge(gap b etween would be weaker unless the armour is extra…
So I wasn't happy with it at all and have gone and pretty much restarted. Everything's on hold again as my arm and hand are getting worse. Trying to work out currently hair, if she should have any at the front or not, make it all scaled or armoured up somehow. Any suggestions are appreciated and I can work through a few of…
evilblah: Cheers for the feedback. I agree, I'm really struggling with the armour actually. Its why I moved on to Thor for the time being - hopefully a fresh pair of eyes will help me when I get back on him. I've done a thousand paint overs for it and can't seem to nail it. My plan is to have his two ravens on each…
hey conte, i like how this is turning out. I think what could really push the realism to another level would be to add some subtle ambient occlusion to your diffuse map. the saturation level for his clothing (armour plate , cloth, and inner shirt) are really close.. making those colours blend with each other such that…
Edit: Final render, characters rigged and posed, rendered in Marmoset. For my final major project at uni I'm creating 3 Assassin characters, one robot, one human and one creature. Here are my initial concepts for each character. Owl Creature Assassin. Robot Assassin. Human Assassin. WIP My Owlman Zbrush sculpts so far, (I…