I did, but me asking the question, I could be wrong. So I decided to post it here incase anybody could prove me wrong. And I am talking about hardsurface, yes. For organic of course this wouldn't work.
Wonder how I will texture her... Polypaint or dDO... Her gauntlets are now hardsurface stuff. Cleaned up her skirt, and added more jawlines and cheeks to her face. Messed up her leggings, will remake em later.
frell - Thanks, I love that matcap.Good for hardsurface shit.Here, I uploaded it for you.I originally got it from the Pixologic site. http://www.megafileupload.com/en/file/326233/SculptingMaterial2PC-ZMT.html Done with my low poly and normals.Played around with the new Marmoset.Amazing light system, though still a bit…
Well, thanks :) next time I'll not hardsurface every beam^^ What's the thing with these tiling texture? I don't have that much experience about texturing yet, so my plan was to unwrap the lowpoly when it's finished and create the textures in photoshop.. Is there a better way with tiling textures? If yes, how?
I feel like the poll would be stronger if it allowed 2 options especially considering how heavy zbrush is in character art pipelines. I normally spend probably 75% of time in zbrush sculpting and use maya (LT) for blockout/retop, hardsurface when needed, UV's and export for clients.
Hi, I am determined to be persistent on this forum. My plan is to showcase my entire journey of becoming a 3D sculptor specializing in human anatomy and hardsurface modeling for mechs. My main goal is to become a well-rounded artist, capable of not only creating character models but also infusing them with life, whether it…
@squeaklin - These are the ones I have custom textured, maybe I'll post some Substance materials later. The props workflow is Maya > Zbrush > Substance Painter I dont mess with SubDs at all, I just smooth / detail hardsurfaces in Zbrush.
what if the layer I'm painting on is normal only? Height does not override the normal channel. the problem actually is only with tools, infact in the substance painter "hardsurface" folder there are a lot of normal with alpha that is totally fine to paint. I think this is a huge limitation