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Sketchbook: Omegart

Hi, I am determined to be persistent on this forum. My plan is to showcase my entire journey of becoming a 3D sculptor specializing in human anatomy and hardsurface modeling for mechs. My main goal is to become a well-rounded artist, capable of not only creating character models but also infusing them with life, whether it be for VFX CGI or video games.
I've been studying Zbrush from 3 months ago, so i'll show the practice that i've done today.

Process

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  • Omegart
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    Crocodile, i did this today, was feeling stressed cause i was making horrible hard surface armors, so i tried to sculpt some organic shapes to de-stress, also to practice my skill on the sculpting, gaining self trust to prepare for future comissions as a freelancer

  • Omegart
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    More progress from May to October
    I learned how to retopo with Maya, how to apply skin alphas and high poly, make uv maps on zbrush, make cinematic renders in Marmoset, and a lot of anatomy of the head, currently focusing on busts, so yeah, this is my progress so far...
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