PC Games Hardware posted their first impressions. According to them the RTX mode was running on an 2080 Ti at Full HD and came with a lot of performance issues, a lot of which probably come from the DX12 mode that is needed for the raytracing features (which famously is having frame pacing issues on all Frostbyte games).
Thanks Hawk! Unfortunately I haven’t worked on it since. I
basically had to drop everything to take care of a family emergency (still
reeling from the loss, tbh). Hopefully, I’ll be able to come back to it at some point,
but for now it’ll stay in my to-do list of personal projects, hehe… So sorry guys I wasn’t able to…
There are alternatives to online sex work, and desperation doesn't mean having to consider sex work. With realism or stylized work, there's photoreference and visual targets so as long as that's being matched I think both would work out the same provided the visual target is hit. I think that's what happened with the whole…
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
just tossing my .02's, (for me) its having to learn how to do all the things marmoset does in blender, the material coding stuff like the channel default cube(youtuber) does, i really got comfortable with drag drop play with numbers. Now-a-days even more so, time is valuable and i suppose i am getting stubborn in my ways…
Hello, so I am trying to blend 2 textures with a Mask in Maya. I tried both a layered Texture Node as well as a blend Color Node. The shader works great when I render the Image and when I am in hardware shading mode, but whenever I switch to Viewport 2.0, just one texture is displayed without any blending. Is there a way…
Spent a few hours on this. I'm going to try and use the Christmas holiday as an oppurtunity to get back into practice of drawing. Its been far too long. Painted in Sketchbook Pro and then took it to Photoshop for some last minute adjustments. If you're interested I posted a break down of the layers on my site. I have also…
So this issue has come up for myself and a few other colleagues recently. I like a few others here (i suppose) are currently at university getting a degree in the game-art field. Although the university sucks (too late to quit), the one good thing is i feel motivated because my major has its own private computer lab to…
I can share mine though it was a while ago. I'd say it really depends on the studio and how well they have organised their onboarding process and what a junior is expected to take on as responsibilities. Usually there is the studio wide onboarding where they will cover everything from studio overview, projects, codes of…
Yea I cleared the canvas after I used GrabDoc. I tried in Edit Mode and not in Edit Mode. That is the strange thing. If I use the flat material and then GrabDoc... the CropAndFill comes out fine. Like it's pure white. With no color "overlay." But if I GrabDoc with any other material and then CropAndFill it has that red hue.