To be honest so far the nicest program I have found to set hot keys in has been Max. Well once you set them I mean I'm not referring to it's bloated way of doing it.Why you ask, because other programs seem to want to force the user to adopt their work flow. I have changed hot keys in Silo and to be honest it was a big…
i gues physical based shaders are just shaderprofiles, for certain materials, opposed to the standart diffuse, normal diffuse, transparent diffuse etc. shadertypes that are currently beeing the standart in unity. like this the normals and spec always behave the same way. but with this new profiles you could asign a…
I think i am going to let those polys as i used them to make the uvmap easier to texture, i never textured anything like this and its going to be much easier to texture them if they are togerther i think, but i am going to merge the ones on the bottom, those can easilly be textured Thanks for the advices! :) Btw, i am…
Are you planning on using this in game engine ? Or a render ? One way would be to use UDIM textures. you basically layout your model into more separate UV islands. Some info here: https://www.youtube.com/watch?v=97cgbOCfk9A Another way around would be to just unwrap your model and asign seamless textures to it. This is…
Not following, but I have seen some parts from the highpoly and lowpoly dvds. This asignment was for Game art pipeline (DAE, pretty sure you know it :p ) In About half an hour I'm about to have my exam. So atm I'm a bit stressed. Btw Xoliul I tried to do the weathering on the paint like you said. Did I pull it off or did…
We are seeing talented artists to help design characters, environments and props for “Titan: Dawn,” a cyberpunk RPG. These are paid positions we are looking to fill. Contact Information: Please send all messages for application to jobs@viewpointgames.net What You'll Be Doing * Create concept art and 3D models for…
Guess I'll start a sketchbook since Mokoto is still very much a WIP. Always wanted to do a chibi. Since this is my first attempt at a chibi style character I wanted to keep things simple and decided to go with a personal rendition of Motoko Kasanagi (Ghost in the Shell) for this exercise…. Gathered reference I'll be using…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…
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Hi, my name is Nortonm. I'm a student here in Sweden and i'm studying 3D modelling. I know most of the basics in Maya and now in my latest asignment I ran into a pretty big problem... my move, scale and rotate tool started to not work like they normaly do. My teacher says its do to that text close to the mouse while im…