Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck! PSG 7 MUST READ. Metal and Hard Surface Hard Surface Materials (metal scratches and wear) Neil Belvins Procedural Paint Chips Check out Neils other materials too, even…
No one can really help you refine your critical comparison skills like practice can, it just takes time. There isn't some tricky trick or magic formula that will make it all snap into place. I can point things out that don't fit right but then you're just relying on the skills that I've developed and not fostering your…
another take on this subject would be to improve learning the shortcuts the way they are. You can always invest some time to customize the shortcuts of the application, but in many cases a major flaw of almost all applications is the bad design of shortcut customization/ understand and learning ability. Silo is a nice…
Well i must respond to this surprising post. I can tell by the way you think that you didn't take any courses outside your primary subject. First, it's not true that accountant, administrator or programmer are smarter then 3d artist or any other artist working in the video game industry... I can tell you that most people…
Welcome! Dive in and start making mistakes! Don't be afraid to fail it's going to happen and its one of the ways you're going to learn what to do, by learning what not to do. Some smart guy from Pixar once said "we get to success by failing as fast and as often as we can". I think Steve Jobs said "Stay hungry, stay…
Realtime on a biped? I don't think there is motion capture that would tie themselves to one application and one rig, most are 3rd party applications that export to all of the major packages, 3dsmax/biped being a very common one. If they feed into anything in realtime it would be MotionBuilder which has a lot of tools to…
Yeah Building from the base looks like a good way to begin. It's not necessarily the way to start. If time is your limiting factor then it really isn't possible to give you a fail safe rule because no one can judge what works best for you. All anyone can do is give you guidelines as to what works for them. Would it be…
Awesome work! Nice modeling that must have taken a while! Behold the power of spec maps and bounce lighting! ha ha! Never worry about how fugly your high poly UV's are, they don't need to be pretty, just pretty functional =P As for everyone wondering how to unwrap high poly, you already know... Just do whatever works best,…
@@Aionard It took me a little under a week of experimenting, tweaking and trying out different possibilities to figure it out, I am a lot happier with this method over what I had been doing previously. Now that it is figured out I think it is giving better results over my previous methods and is less work as a bonus. It is…
I think Keith has a good suggestion I think gearing it toward modeling instead of animation would be a good move. I think starting off with the basics of 3dsmax would be good. If its going to be about animation stick to the basics, bouncing balls, learning the 12 principles of animation (or at least the important ones). I…