@Kanni3d Oh I see, yeah definitely not contiguous as I usually try my best to cut a seam along the natural garment seams. I have experimented with using mid-poly bakes by subdividing w/ no smoothing on the uvs and it does help - but tends to mess up any parts of the mesh that contain triangles. I guess a solution could be…
Alberto: I'm doing both the inside and the outside. Contrails: Chimney is a good idea! I hadn't planned for one but it will add to the silhouette. Daniel: Doh! That makes so much more sense. Don't know why I made it go up in the middle *bangs head on table* Polygon: Good idea. I've increased the size of the lattice now.…
Here in Canada we get a lot of English programming. The local public tv station TVO plays tonnes of the stuff. CBC has been showing Coronation street, Eastenders and another long running soap opera(Amer. term) for decades now (I think we are just a few months behind). I remember going to the pub by my work with my boss and…
Guess I'll start a sketchbook since Mokoto is still very much a WIP. Always wanted to do a chibi. Since this is my first attempt at a chibi style character I wanted to keep things simple and decided to go with a personal rendition of Motoko Kasanagi (Ghost in the Shell) for this exercise…. Gathered reference I'll be using…
Hi, So while I feel I have a proper resume I don't really feel its geared towards or even right for game development. I would link it normally but it contains personal information such as address and phone number as of right now. My resume lists thing such as my education, work experience, awards (collegiate and highschool…
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in the initial scene and must look in Unity: I'm trying to transfer this to Unity by exporting it to FBX file by picking the…
Hey all I've released a new quarantine pack which is now available on the UE4 Marketplace. Feel free to check it out here: https://www.unrealengine.com/marketplace/en-US/slug/quarantine-pack Description A small quarantine pack containing 35 static meshes and 3 spline blueprints. Each texture varies from 512 to 4096…
Hello. I'm creating a rollout that contains more buttons than can be seen within the actual size of the rollout. Currently, I have two buttons (up and down buttons) on the right side of the rollout that retain their position, while the buttons on the left move up and down depending on what buttons were pressed on the…
Greetings everyone, I'm modeling the famous german ww2 tiger ausf H1 and thought to share my progress and hopefully get some c&c on it if you would be so kind hehe. I'm gonna try and limit my polycount to about 50-60k because it's gonna be a portfolio piece and I really hope it helps me finding a job in this amazing…
I have this triangle that is floating in my mesh that has no selectable face and i can't delete by selecting it's points or edges. Maya gives me an error but it's a little over my head. I tried the cleanup option but it didn't do anything. below is the error Warning: polySewEdge5 (Poly Sew Edge Node): No edges were merged,…