On another forum I hang out on, every few months someone creates a particular thread. This thread is always almost word-for-word exactly the same as the one before it, and the one before that, and before that. It's always: "Hey guys! Lots of people like Halo, but I don't like Halo. Obviously I'm totally justified in saying…
Sorry, this bit of Maya is confusing to say the least. To understand rectangular uv's apply a rectangular texture to your model and turn on use image ratio in the uv texture editor window. You should see your uv's are actually way out of range, scale them back into a rectangle, which is actually a square when image ratio…
Did a quick start on this, since the model is good... UV maps could be better but they're not that bad. There's a fair bit of wasted space and unnecessary rotation of UVW segments. The legs of the model in the default pose here are a little weird, they come in at the knee then go out towards the feet, kinda looks like he's…
when working on devices with limited color displays, you're palettizing to choose which colors appear on screen. if you only have 16 to work with, you want to choose carefully. if you have 256, you have a little more freedom but you still want to be careful... for screens with 16-bit color depth and above, you can pretty…
Well you asked for it... First id think out what it is your making first before you start drawing. In this case it was to draw futuristic roman soldiers. So first how far into the future, have they been at war the whole time? Lets say that have been at war this whole time and its modern day but in a world were the empire…
yep, if you always use the same colour : drop an RGB Tint material in the opacity slot, and for magenta (255 0 255) set the colours to r - black g - white b - black
I've got a Canon IXUS 40. I don't know much about cameras and nor do I care - it's 4.0 megapixels and the quality seems fine. It's light as anything, it's tiny and it's bloody simple to use and the video with sound feature is handy if you've got a large enough memory card mine is 256mb). These might be quite standard…
renderhjs this is indeed a fascinating, on topic subject in my opinion. How COME that painting in CS3 or CS4 is much slower than in CS1 on the same machine? I understand that a newer release of a program is bound to introduce new features that might require stronger hardware. But how come that menus or even brush strokes…