This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
I am trying to create a turntable animation from the shots generated with the eponymous feature in Toolbag 2 and the first solution that turns up from Google is Premiere, but I suppose it isn't free, or cheap... Is there any open-source or cheap software that can be used to do this? Thanks!
That is perfectly normal for Biped, planted keys are anchored in world space and only really active on the base layer of animation. When you apply a layer it breaks that connection and enables you to move the entire animation to a new place or orientation, without it's feet being tied to the world place they where…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Our team has just lost our animator. We need one asap. Contact: Aaron Doordi at planewalkerstudios@gmail.com Link to our Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=185986687
Hey guys! I am currently working on an animation of this scene, and please i need you opinon and critique Thank you very much! Here is a link to syncsketch https://syncsketch.com/sketch/3d8fcfdfb68a/
Who we are Lead Monkey Games was started in 2013 with only a few members but has since grown into a thriving software development studio. We are currently recruiting programmers, a 3D character artist, an animator and audio artists in the USA for a new small scale project. Our goal is to make a title enjoyed, not only by…
Hi there folks, I'm currently working on a base mesh for humanoid characters, and I want to set it up with optimal topology for animation. I set a goal of ~30k tris as a limit for a character, this base mesh at the moment is ~4.7k. I want to get some crits & tips to improve it. I believe I can shove more tris since I'm…
@ Archanex: Hi! I'm glad you liked the GDC talk! I'm always surprised when people know who I am, sometimes I forget how small the industry is :) I generally have to create extra controls or constraints when I'm working with scenes that have multiple characters and/or props. For instance, Imagine I have Scout, her dog…