I have a high poly mesh that I have assigned a bunch of different colored shaders (different diffuse colors) so that I can bake it to the low poly that has UV's and use it as a selection mask in Photoshop. I know how to do this in Maya with the Transfer Maps tool, but I'm not sure how to do it in Max. Could someone explain…
So I've been wondering for some time now if there is some way to bake transparency from a highpoly in either Marmoset toolbag or in substance painter/designer. I believe it's possible inside Maya using the transfer maps alpha selection but have not tested it yet. Basically I want to be able to turn a section of my mesh…
Hi everyone, I'm using blendshapes to do various body archetypes and am curious how some of you might "retarget" or transfer the blendshape result onto lower resolution LODs that have (obviously) a different vertex order/count. I have ways to solve this in my content creation software, but am seeking to do this in engine…
When you bake from a high poly the generated normal map tries to account for the differences in the two meshs surface depth relative to each other and preserve the way light would interact with the higher poly one. However if you simply transfer a normal map from one mesh to another lower poly one the changes in…
I'm not sure I understand the question, you want to use a high poly model for a game and a low poly model for a movie? If you want to use an animation model for a video game you can but usually, models for movies are way more high poly than they are for games, you should transfer the details with maps on a low poly model…
I don't know if there's a way to do this in the same model and to be honest I wouldn't waste time trying to figure it out unless I expected to do this a lot. I'd duplicate the model instead, select the target UV in the duplicate, plug the map I want to transfer directly in the output material of the source object and bake…
New Project update! The fact that I have been playing Skyrim a lot lately might have affected my choice of subject :) Practicing high-low poly modelling and normal mapping. I will begin transferring the high poly version to a normal map as soon as the low poly is done, doing everything inside Maya. Not sure about my…
I actually just changed my PC and so I had to do the License Return/Transfer thingy, yeah. Took me awhile. Had to look up old password I emailed myself, and Serial and stuff. Took me like 30 mins to get it to work (and still no clue why it didn't work the 1st time around) xD
Woo! Wrapped-up this high poly. First, a progress shot detailing the bolt section and muzzle in progress: It was particularly difficult to model some of the finer details, simply because the reference wasn't super-clear. I went on to finish the rest of the rifle, and am really pleased with the results. I'm hoping to put…
Thanks for checking it out! It's good to know it doesn't happen on all computers at least. I tried all 3 viewport renderers with no luck. I did try the clean install as well. Here's the tutorial I used, transferring Fibermesh to curves (so not exactly the poly shape method): https://www.youtube.com/watch?v=H975_S3Qwhg I…