Awesome work! Nice modeling that must have taken a while! Behold the power of spec maps and bounce lighting! ha ha! Never worry about how fugly your high poly UV's are, they don't need to be pretty, just pretty functional =P As for everyone wondering how to unwrap high poly, you already know... Just do whatever works best,…
I think Keith has a good suggestion I think gearing it toward modeling instead of animation would be a good move. I think starting off with the basics of 3dsmax would be good. If its going to be about animation stick to the basics, bouncing balls, learning the 12 principles of animation (or at least the important ones). I…
another take on this subject would be to improve learning the shortcuts the way they are. You can always invest some time to customize the shortcuts of the application, but in many cases a major flaw of almost all applications is the bad design of shortcut customization/ understand and learning ability. Silo is a nice…
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
That is a really good point. If you have a character with a costume it helps to break the figure down Into what substance painter calls sets. You can use the same strategy with any baking package. The advantage with substance is you can have your separate meshes in one document if they are named correctly. What determines…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
Thank you for taking the time to record it as it will save time for everyone :) It is indeed a misunderstanding, mostly coming from using jargon too loosely. First off it's important to realize that the case of the previous artist (graphic flame pattern originating from the open edge of the helmet) is fundamentally…
No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…
Thanks guys for your comments! Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff. tacit; Haha, thanks man! And thanks for all the encouraging words along the way praetor187; Thanks I'm glad you like it :) FunkyBunnies; Thanks! Fantastic work on your Dizzy character…
I once contacted the customer support of them for more information like PDF`s comparisons ect. but there was not much to offer. I know deep paint 3d back from the max 4 days (Outcast from appeal was done with it) so very old- and it seems they never really upgraded much ( a sad thing imo). Someone here at polycount…