Hi all! Hope your having a great start to the holiday season. I'm an artist and designer of creative apps, looking for advice, collaborations and feedback on a character art and animation app I've been creating over the last few years 'Posetastic!'. I've always struggled with getting the proportions right on a figure and…
This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
Hi all! Our studio is looking for a senior animator to join the Heroes of Newerth (http://www.heroesofnewerth.com/) team down here in Kalamazoo, Michigan, to help drive up the quality of our content overall and to work with me on overhauling the animation pipeline/rigs for the game, along with mentoring the team here to…
Starting a thread here so I can continue to add on to it with future episodes and get ideas for questions/feedback! This is a video interview series where I talk to animators in the games industry about how they got their foot in the door for their first job in this creative field. The goal is to give more insight to…
Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
We're looking for 3D animators who have skills in Rigging skinning to assist with a large game production. please apply via: jobs@next-gendreams3d.com applicants must have reel
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
I am trying to create a turntable animation from the shots generated with the eponymous feature in Toolbag 2 and the first solution that turns up from Google is Premiere, but I suppose it isn't free, or cheap... Is there any open-source or cheap software that can be used to do this? Thanks!