I'm not too experienced generating normal maps with xNormal, but I've used it a couple of times before and I've never gotten results like these. The edges on my character's armour seem really dark and imprecise, and you can see some tris in the normal map itself. To the left you can see the original ZBrush sculpt…
vendo pandora Ruby Cupido BroochPhoto cortesia di FD GalleryIn gioielli, cupido è un preferito la figura a simboleggiare amore, spesso rappresentato con il suo arco e frecce tenendo mirano ad un¡¯s cuore. Avvertenza: sarà sicuramente perdere. In questa stagione, è evidentemente il turno diNicolas Ghesquiere e retrò. Una…
Still working on this! Might have got a little distracted with some world of Warcraft :# the retopo is nearly done and the unwrap is underway. I’ve started baking too. I decided to break up the character into similar uv sets (skin for one, cloth another, metal armour another etc). This will give me more texture resolution,…
I think that C86G is spot on that she doesn't look like a character from the Mass Effect universe. If I were you I'd spend a little while looking at the other characters in the game and how their costumes are designed. Not only will it inform your concept but it will give you something to cover in the dissertation itself:…
The general shape of the handle seems to be pretty good,though its hard to tell from the angles that are currently posted.What knife did you use for reference? The logo is a KAC logo(Knights Armour Company) its not german,and although they do make knives,they do not produce knives with the logo stamped on like that…
Nice work so far. Here's some constructive feedback for you: Consider adding some small points of coloured light (like Epic uses on all of the Gears' armour) on your environment assets such as doors or floor pieces. The bright circular vents on the walls near the floor look too flat and too bright. Try using either extra…
Nice work. A few crits. The high poly is nicely detailed but I believe you could make more use of bolts, rivets etc. You have a lot of the larger forms correct but lacking small details to balance the high poly model. Only thing really letting down the piece is two things. 1) Placement of Objects and Sandbags. They're…
Epic kobayashi link Muzz...ta for the share Ma.k, a very potted history....Ma.K started as a serialisation in Hobby Japan called SF3D a sort of comic strip come sci fi adventure played out with stills featuring powered armour suits kitbashed from several other sources , which then had the designs converted into model kits…
Thanks all for the comments! Much appreciated as it all helps improve my work! @Ninjas- you're right re. more geometry on the lizard- I was trying to keep the whole piece under 10K just to see if I could keep to the limit. However, those blades around his head- by switching out the spheres for icospheres I can save…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…