3D Painting with Ben Mathis: Next-Gen Artisan and Pipeline Specialist Ben Mathis is a veteran in the gaming industry, contributing to over ten popular video game titles including GUN, Elder Scrolls IV: Oblivion, and Tony Hawk Project 8. Mathis will show how to create custom 3D textures - from reference material to…
Hello guys, I'm thinking to build a new computer and I have some dubts regarding game-art ideal computer. I'm a gamer and since some time also a game artist/photographer; the programs I use are Adobe (most of their programs) AutoDesk Maya and 3DS Max, I plan to make some realistic renderings and learn to sculpt with Zbrush…
This is a set that a friend and I are working on and are almost finished with; it's a hand-painted forest set. We are adding more content still and are thinking of selling it for roughly $50.00. Thoughts? Go easy on us! :)
This is a set that a friend and I are working on and are almost finished with; it's a hand-painted forest set. We are adding more content still and are thinking of selling it for roughly $50.00. Thoughts? Go easy on us! :)
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=505969500 Royalty – 4Months (Programmer) Hi everyone, We are currently looking for one more experienced C++ / blueprint programmer, that can help us to speed things out with our game, now that we have been approved by the steam community and Valve, heading now…
Let's say I have attached 500 joints on ncloth output mesh vertex. Then I bake ncloth simulation to joints but now I want to tweak this 500 joints. Is there anyway to manipulate this multiple joints at the same time? like making those 500 joint behave like mesh vetex and sculpt it?
Hey all, I've been working on a low poly bus model for a couple of weeks and decided I'd post my progress here. It's loosely inspired by the bus in the 2003 game The Sims Bustin' Out. I've set myself a limit 5000 tris. I'm using Maya, Photoshop and eventually UE4 to render. Some reference images and research: The Sims…
Hi All! I spent about 3 hours trying to get this to work from various tutorials I googled, it didn't so I thought I'd just ask rather than waste more time :) Basically all I want to do is use "google earth" type terrain elevation data to create a heightmap for the basic terrain for my skybox. I tried following tutorials…
This is just a silo viewport grab to test out exporting. Modeling in Silo and detailing in Zbrush. Posting a bit to early even for a wip but I wanted to get some feedback before I continue on tonight. I don't think I'm getting everything I can out of my sub d levels. Current poly count is 500,000 on this piece. I am using…
What is the best way to approach a bank if you need a almost year loan to go to a specialty school outside your country? FASA loans would not work in this case, as well as it not being a recognized "school" (think more like a Gnomon). Which means I'm going to have to deal with much higher interest rates without any option…