I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
If the edges are deleted via delete-key the vertices will still remain. There is a "delete-edges" when you shift +RMB. With this tool the vertices will be deleted too.
with that base you can also select a horizontal edge > loop > ring > straighten horizontally, then select an vertical edge > loop > ring > straighten vertically
It looks like some of the vertices aren't merged together. If you extruded some of that shape then the vertices usually aren't attached at that edge in my experience.
Mostly good advice, thanks for writing this up, and for sharing it! However a couple things I noticed... UV seams do not cause drawcalls. When the model uses more than one material... this is what causes additional draw calls. Edit... a draw call is when the game engine has to send a new set of vertices to the graphics…
So in order to avoid lumps I should add more geometry? I thought it was the opposite. Less geometry means less vertices to manage, vertices that could be moved the wrong way and cause lumps.