Devblog #8 - Name it! It doesnt make much sense to hold back the identity of my IP, especially by obscuring it with a title as generic and bland as Working Title. So, the actual name for this project is The Hologram. Most of its universe was written almost a decade ago as novels, so no lack of lore here. The plot is being…
Sure, politics are a bit trivial and real change comes from the writing on the wall, but I still really dig it, kinda like how i like watching football. Politics are also a good reflection of what's going on in the minds of the public. Its just so damned interesting and just gets stranger and stranger each year. The…
looks like an alright start, first thing that strikes me is it's a bit 'fatter' the windows in the center look too skinny. Looks like a decent start. I've had one of them sitting unfinished on my drive for sometime, I started back when I heard about the game coming out. :D Here's a link I created with a bunch of the info…
Nope, not really. Takes a bit more effort to make good metal. These two tutorials should give you some ideas. http://forums.cgsociety.org/showthread.php?f=46&t=373024 http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-3400c230e92ff7d57424b2a68f6e0ea75dee4afa Also you need to use Overlay when blending normal…
Awesome start man! His face paint would really just be polypaint/ in the texture, but you could sculpt it on as well with the layer brush and get a nice paint splatter or smear alpha. Also what YakZ said, gotta get some of those wrinkles in, and match the shape of the mouth. Neck muscles are a little odd, that second bulge…
Today was a hard one I again started with the full body and cut the parts that had no detail away at the end. It's really hard to get a full human body figure. The torso is getting easier and the parts around it as well. But when the body pose is far stretched from a T-pos and the arms are close to the body it's really…
Actually been toying with the idea of getting stereo to work in UDK. Waiting for my damn red/cyan glasses. Havent tried anything right now. Toyed with the idea today at work whether a two camera rig constrained to the player that were separated eye width apart so you have left and right but somehow in kismet have it…
This is from an older thread but my opinion havent changed, very cool hp :) >> http://boards.polycount.net/showthread.php?t=52986 DT770Pro from Beyerdynamic Pros: -Super light yet sturdy professional studio headphone, -studio quality sound -great bass -VERY comfortable, you can wear them all day every day and it`s like you…
Hey guys. Yeah sorry I didn't clear it up that well in the first post but this as it is right now is no longer a map for BF2. It started out as one and you can see all the progress work on my cgtalk thread for that. Heres the link: http://forums.cgsociety.org/showthread.php?t=354701 The scud could be totally optimized with…
hi , during a blockout phase where we tend to change proportions and retain uv`s there will be detail lines painted on models. Since proportions shift "Preserve strokes" doesnt work for what we`re doing so disabling it logically made me believe that it would just keep everything stationary on the uv as it was. After doing…