painting in Zbrush is great and awful at the same time. "...I dont even know how to import a texture and paint over ufff...!!!..." for using images in your texture work it's fastest to use the Spotlight feature check out youtube for tutorials it gives you the option to manipulate your images before projecting them... bit…
Witnessed. Pretty good man, in terms of criticism I'd say the mud-like and even shiny dirt on the tires throws me off the most - looking at on-set photos of the Gigahorse it has way more of a subtle/thinner layer of sandy dirt on the treads/side of the tire and then more rust/thicker dirt on the inner part where it is more…
I sculpted it with long brush strokes using Clay Brush with no alpha. It was done on a separate layer, which intensity was then adjusted to something along 0.45. Then I went through the same process again on a new layer and I set its intensity to 0.25. Feel free to play around with different alphas, intensity and brush…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
ok... so i've started too many projects recently. I was overscoping on all of them, then i had this idea. Everything is falling into place like it was meant to be. The idea is about lowering scope as much as possible. I'm taking a step back from high-res art because it takes literally 3-5 times as much time to do the…
Thanks for the kind words everyone. Someone asked me via Email about how I made my textures so I thought I'd update this thread with a little bit of info to share with everyone else. The textures are really nothing fancy. To begin with I made a base mud layer with some alphas. Then I grabbed a texture, say one with leaves…
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
Here's my progress, still in thumbnails sadly. I've been doing research for aerodynamic shapes and still, keeping a facility look. Those refinery fly upwards in less turbulent atmospheric layers to opens to gives access to spaceships and fills tanks with precious and rare elements harvested further down. Those ring…
Have 2 models, a internal damage model and a hull model. Make your laser apply vertex colors. Make a shader that goes transparent when a certain vertex color. Then add the bling effects, blend the borders with grunge, add the heat effect. They only allow certain areas to be destroyed, so blend with a 'allow damage map' if…
I'm thinking that as well for the grip safety, that on every other pistol I've ever seen, that it's part and parcel of the main grip or body. I think I'm going to blend it back in. That deck though is very strange. The problem I have had previously was to make it like a real pistol and match it up that way. I should just…