not sure what there is to talk about this tbh. Anyone can say anything on the internet, and this is on the same level of pettiness as Elden Ring players saying you haven't ackshually beaten the game if you use spirit ashes. If MrSpug is a developer, he hasn't said anything that would damage the reputation of his company or…
Thanks for the tip Quack! I'll do that to make sure everything looks good. You're totally right though in regards to the chunkiness. The person I'm making the model for really wanted that kind of stone-like look to it. If it were my choice I would have added panels, dialed the chunky damage back, and added more micro…
*Geezus slowly puts on his Wizard Hat and performs +5 Erotic Glance towards BoBo_the_seal's immediate direction. MMmmm I'm typically the large hulking brute who is either taking the damage or dishing out the most damage. For whatever reason, if the option is there, my toon will be a large black male. My name's are usually…
@Kushy I really like your bricks! The damage and mortar on the bricks are
awesome! If there is something that feels wrong
I think its the fuzziness of it. Might be the render but it feels
kind of soft. I think it needs some different kinds of hardness.
Might help if you emphasise on some smoother and harder bricks. Here is…
Brent - Congrats on the win! I was worried that the damage on the blade would be overboard... but I did want it to look like it is an old sword that has been used / passed down. I want to see what it looks like once it's baked down / base texture on it. If it doesn't read well / looks to "weak" I can re-adjust the blade…
Hello, been a while since i posted anything I've been a bit busy with work and personal life, just updating with a few things. Like always Critics are welcome! I had to do about 10 character sheets + vector portraits for Damage Report board game (Damage Report KickStarter Link). Here some sample: Some random concept art…
Looks dope! If you created the fire from scratch, it looks great as well. In the 4th image, where you get a close up of the missing corner chunks, I've always found if you sculpt that area with a bumpy alpha, and increase the roughness in the texture, it makes the damage really believable. The rest of the pillar will be…
A good start. Not really a lot to crit on at this early stage but 2 suggestions I have are: 1. Put some boom gates or other type of barricade at the crossing. 2. The train needs some damage. If that power pole came down with enough force to tilt the train car and keep it suspended there then there should be some visable…
Nice stuff so far, but you really need the game-res versions. Edit: I think you should remove things like "the L85A2 R.I.S grip mod is a great idea if you feel that bullets don't cause enough damage and you plan on adding a grenade launcher, shot gun and 15 lasers!" It's irrelevant to the art, and to be honest your English…
nice work tycho VII! I think you did a great job with this prop. Heres a few pointers.. I like the design and texture work a lot, but some scratch details seem to be placed too evenly across the surface. Make the damage less random by leaving areas like flat surfaces a bit cleaner and areas like edge, around nails more…