There was plugin/script made in like... Zbrush 2 that allowed for multiple independent canvases that would do what you are describing. Basically viewports. However... it hasn't worked since then. Infact I think the script commands are still there but it's not available in the current versions of ZB. NO IDEA why they…
I found a way I could make it work, I have to activate the "specular" checkbox in the main tab also, then it works. Same thing goes if I activate to export both radiance and specular in the export tab, but do not check the specular checkbox under the main tab. This only exports radiance without giving any reason as to why…
i'll give the script a try... I guess i should have been a bit more clear. if i am doing uvs for 1 shell and select verts and hit my hotkeys it will work however if i am doing a piece that i have shells for repeating sections on top of each other and i'm just trying to line the verts up to match perfectly the hotkeys will…
Well first off, I know some people that work with tons of shelf buttons for common actions, but personally I say hotkey standard maya stuff that you need and save the shelf for special one-off scripts that your company provides for pipeline issues (ie. toggling collision, decal mapping, shader swapping or assignment etc).…
Skyrim will have sex-mods in which you can bum-rush an Argonian and Dragon. Does this game have that? Didn't think so! Jokes aside, it look cool, but I'm not a fan of button-mashing games, my poor fingers cannot take it anymore with all of these button-mashing games, and this one looks like it's committing the sin cardinal…
I never played DMC before either and I also think it wasnt what I expected it to be. The backgrounds are nice but the gameplay is way too repetitive. Compared to God of War the fighting/combo system is soooooo boring! And what the hell is up with that sword charging? You need to press a button 20 times to get about 10%…
I am currently working on an easy to use 3D paint program for creating voxel and polygon models. It is targeted for ppl that like to create 3D stuff without spending much time on learning maya/blender/etc. Feedback is highly appreciated to make it as easy to use and powerful as possible. The usage is as follows: Left Mouse…
I seem to remember reading that you could make a mesh unselectable in Blender, rather like a reference object in Maya. From memory, it involved moving the object to another 'scene', but I've had no luck as yet. What I'm trying to do is import a mesh to have as reference while I make another version of it - and I want it…
So, people are always saying Blender Render is not the best thing, but they never tell me what exactly is so bad. I'm doing this fancy tutorial about MAYA on digital tutors (in Blender), when I realized, my mesh is not looking as fancy as in this tutorial. The first thing is shading in Blender looks wrong? It seems like it…