My attempt to make an underwater scene in Unreal Engine 4. This is a Graduation Project where I wanted to test out the limits of the new engine and get better at realistic scenes/PBR materials. This project also runs on an Oculus Rift. :blush: Current status: Some pictures without the fog:
http://g4tv.com/trailers/hdvideos/37413/Unreal-Engine-3-New-Features-GDC-2009-Trailer.html New browser is awesome! drag and drop textures on meshes :) New Lighting engine :) I'd like to see that update in the next UT3 patch please :D
on the unreal championship 2 game on x-box, i am trying to figure out how to unlock Malcom. it says "win a match against human opponents in each game type" what exactly does that mean. I have beat everything and I still can not get him. I think I am missing something.
Hey, im always about immersion in games and while playing call of duty 4 i noticed there was a lot of particle work going on in the air and it really sold me on the environment. So im starting a thread about Particles and the easiest one for people to get a hold of is the Unreal Engines particle system. So post away, I…
Hi guys! I'm starting a project to see what I can get out of the unreal engine 4 bullet damage tools. I'm starting out by exploring the basics, which means basic destructable meshes. Feel free to give any tips and remarks.
I got unreal tournament 3 a couple days ago and have been playing with the editor, watching the video tutorials; but I have a few questions. What types of format can you import into the editor? and how do you import assets that you make?
Hey there guys, Sorry for my ignorance but just a quick question... if I’m looking to dip my toe in the NFT craze atm and produce a still image or animation render with UE4, Quixel, etc can I do this freely or will I need to make payments to Unreal for using their software? Thanks in advance.
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Hey there! I just wanted to let you know that I released a new "little" script which allows me to export XGen alembics from Maya to unreal in a fast way with a single click. (with the correct rotation) I had a lot of problems while exporting alembics manually and also those steps are timeconsuming so I wrote myself a…