Okay: first rule - I /can't/ do as well as you already have, so my comments should be taken with however much salt you like. That said, assuming I've googled into the right concept image you're working from, here's some thoughts: 1 - link to your concept, so we can be sure we're testing the right thing :p 2 - The clockface…
Its been quiet around Sane in the last few weeks. We had to focus on the gameplay demo for our graduation and im happy to say that we managed to finish it and you can watch a playthrough of it on youtube! Some bg info for where we are in the story when this demo takes place: The year is 1919 and you play as the young girl…
If you look back and think of how much games evolved between 1990-1999 and then look at what we've got between 2000 and 2009, you'll probably notice that games have somehow gotten stuck in 2006. Sure there's been advances in graphics and so forth, but to tell the truth the basic gameplay still feels the same. It tells…
Copying this over from the GD thread. Characters Colin Thomas - https://www.artstation.com/artwork/xZkOm ; Soa Lee - https://www.artstation.com/artist/soalee ; Yibing Jiang - https://www.artstation.com/artist/yibingjiang Jaehoon Kim - https://www.artstation.com/artist/jaehoon3d Adam Scott…
Take a look at a current build here and what you'll be working on! Build 1: Visual Style Build 2: Visual Shader I am seeking one or more dedicated artists for an adventure stealth game! I'm hoping to find someone good in the craft that wants to make a kickass game with some kickass people. In the scenes above, there are…
I think the offical company line at many studios is "everyone has a game they want to make, get your foot in the door somehow and then we might listen to your idea". But what they are really saying is, "he who has the cash tells the others what to do" If you want to design a game either work your way up from the ground up.…
- I love the tat! I always think it is better when people can design thier own. Its in a place that can be covered if you ever need to. And its in a place that people will see it. Also unless you plan on bulking up the skin is more than likely never going to strech much on your forearm, so you won't get distortion. How…
Shroud's Burden What is Shroud's Burden? A first-person stealth action game, inspired by Thief : Deadly Shadows, being developed by 6 people. How serious is the development? Relatively serious. We always have a team-member on, working on something. The release date for the game is TBD, but we are looking to sell. Timeline…
Hello everyone and thank you for reading this post. I was the co-producer for Shadowark Studios for several months. The team had a falling out and the leader decided the project was dead. I've taken over the project and started Silent Cry Studios. I need to build a team of 15 - 20 people in order to build this game. We had…
well .. yeah others here tried .. failed .. its like starting a software company in a country with no laws protecting software thieft . or aim for global and compete with the big guys head on :D appreciate all the time u guys put to reply in here :) always good when some 1 smashes ur head with the reality pipe . i bet that…