This is a game ready Hoverbike I made for an environment I'm developing in UDK. I designed and concepted it. The style was based on WWII planes and bikes in relation to my own contextual, authentic near-future scene. I used Maya, Mudbox, Photoshop, xNormal, Mudbox, nDo2 and rendered it with Marmoset. 3 x 4096 bike textures…