Hi,
My system is a little aged at this point, I plan to get a new one soon but for the time being I'm wondering if there's some good programs to view normal mapped models in using my current rig. I have a Pentium 3, 512 ram, Geforce 5200, and the real problem: Windows ME.
I'm looking for a normal map model viewer that allows normal, diffuse, and specular at the very least. Preferably it would allow for fairly decent results, at least doom 3 quality, but I'm open to any suggestions.
Thanks for any replies.
Replies
There's a thread around here where people talked about how to set it up for previewing and auto-updating their models as they worked.
Other suggestions would be cool too. I've tried using NVidia's cg plugin but couldn't install the cg compiler because you need Windows 2k are XP. Same OS barrier for Max versions later than 5.1. I have Melody and can generate normal maps with it but they just have that shit viewer at the top of the interface. Orb doesn't work on my machine. Anyone use ATI's normalmapper? thoughts?
http://www.doom3world.org/phpbb2/viewtopic.php?t=1281
Anyone who has used der_ton's md5 viewer and has some feedback please feel free to educate my dumbass. I've checked google for tutorials on using it and read the original thread thoroughly with no luck. pior?
A bit of setup is required. Create a new folder somewhere on you HD and put all your 3 TGAs in it. Rename the diffuse to 'whatever.tga', rename the normalmap to 'whatever_local.tga' and the spec to 'whatever_s.tga'. If you ever need an extra greyscale bump map for fine details you would need to call it 'whatever_h.tga'.
Export your lowpoly model as a ASE, put that in the folder you just created. Open the ASE in a textediting program and look for the line where the material path is indicated. Delete the absolute path that fetches the texture map from your disk and replace it by the name of the TGA only. In my case I had :
*BITMAP "D:\crea 3d\_tutoriels pior\tutoriel vieuxfou\doom3\tt.tga"
And I renamed that to :
*BITMAP "tt.tga"
[/ QUOTE ]
from
http://pioroberson.com/tuts/tut_texturing_tricks.htm
Hope that helps!
So my question is: how do you set that up in max before exporting to .ase? do you just fill 3 material editor slots, one for normal, one for diffuse, one for specular, rename them in the .ase and the md5 viewer retrieves them automatically?
p.s. Do you have to make a material file? I seem to remember der_ton saying that the viewer does not recognize material files.
But all in one, no material file needed, and only one material slot to be filled up in max. I usually run both 'cleanmedit' and 'killmaterial' blur scripts before applying a texture so that everything is clean and nicely setup for ase export.
Feel free to send me the files/zip if it still doesn't work! We'll see if it's a harware issue or not...
Yay!
So I'm curious now. After having my way with this simple model, now I'm experimenting with a character mesh. It has two sets of uv's: one for the body, one for the head. I've tried using the first mat. editor slot to hold both _local.tga's but of course it will apply one or the other to both the head and body objects instead of keeping the appropriate texture for each. so how do you work around that? do you have to create a multi-sub object material?
Sorry for all the questions, I'll definately continue trying to hack it on my own but feel free to give any info if you have time or want to.
Thanks again.
Double Yay!
Its possible tho since Derton made a screengrab of the doom male model perfectly displayed in his viewer, body and head. I think Vahl's spaceman also fully displayed too... That leads me to believe that actual md5s might be the best format to use in that case, which is a pain!
I wish DT included some manual material assign button...
-R
From what I remember, the polybump viewer was pretty good, I don't remember if it supported mirrored uvs though...doom3 does, for sure.
for doom3, the best format is md5 indeed, and as it's a text file, you can tweak it directly with notepad (once generated by der ton's max2md5 plugin)it's pretty easy to use, as soon as you like long text files.