http://www.joystiq.com/2013/01/15/disney-infinity-powered-by-plastic-incredibles-monsters-pirate/ http://www.polygon.com/2013/1/15/3879612/disney-infinity welp, if you've got kids, kiss your money goodbye. Hell, if you don't have kids even. Any thoughts?
Hey Polycounters! I have been looking into getting a Yiynova msp19u and am wondering if any of you have experience with them. I read this article: http://blog.drawn.ca/post/38741581411/the-yiynova-msp19u-cintiq-alternative-swings-for-the Which makes it sound pretty great. I have watched the few YouTube videos out there on…
Hey guys, I'm Game Designer from Brazil and this is my first character made in Zbrush. I have not done the retopologya yet. I am open to criticism and tips to improve my work. Thank you. Base mesh on XSI -> Sculping Zbrush 3.1 http://img689.imageshack.us/img689/2470/63779178.jpg…
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Some potential clients had to delay projects for COVID related reasons so I'm still looking for more work! I've recently started getting the hang of Blender so I'm also very open to opportunities that require it. Also here is a shot I recently finished that I spent the last couple months chipping away at in my spare time…
Hello! Renders and breakdowns of Joan of Arc, rendered in real time below. C&Cs are always welcomed. :) All head texture maps excluding fuzz, detail weight, AO. and detail normal. 6 texture sets Artstation post to see videos: https://www.artstation.com/artwork/Oy6qgb Video1: https://vimeo.com/387391514…
Pix ... or it never happened? :-) OK - here you go: Once you've learned what to look for - you will see it EVERYWHERE and you will be TOTALLY understanding of the original poster's question. It's just NUTS how dead-on the original poster's question is - I mean ... it's EVERYWHERE!…
just a heads up: if you are using deferred decals don't upgrade to 4.14. Scenes containing deferred decal materials have become highly unstable resulting in frequent editor crashes. I`ve submitted a bug report which can be tracked here: https://issues.unrealengine.com/issue/UE-38709 Unfortunately Deferred Decals don't seem…
Here is my result from exporting tangents and importing an object to Unity; Linkt to thread; http://forum.unity3d.com/threads/38781-Calculating-Unity-s-tangent-basis-for-xNormal As you can see no luck. I dont know why the devs arent more keen to solve such a serious issue. Fortunately the engine where I work solved this…