The default on a Makerbot is 0.2 mm which gives you some fairly noticable layering, although there are some tricks you can use to improve that. 0.1 would still have visible and tactile layering, but should allow for some pretty fine details.
It does look better, but it wouldn't be bad to use this to study a bit. You could probably find tutorials similar to this: [ame=" https://www.youtube.com/watch?v=BZY3I7SyLQI"]Zbrush Character Sculpt - Mutant 004 - YouTube[/ame] for every part of your model.
But who the hell wants a console when we have pcs like the alienware x51?¿ http://www.4gamer.net/games/092/G009238/20120222061/ If they do something, they should do things like this, and nothing more. And of course with better hardware specs for gamers!
ohey! You went to the Chicago AI? Did you go to the downtown campus or the one in Schaumburg? I was in Schaumburg 2002-2006 More and more though I feel like saying, I'm making games in spite of my college education. :poly141:
At version 0.2 now. Latest version honors Gamma spinner's initial value (previously, you had to change the value or it defaulted to2.2 even if the spinner said anything else). Full changelog at http://wallworm.com/projects/utilities/sky_writer/resources/changelog.html
Here is the first update 0.2, still VERY RAW. It doesn't flicker anymore and works on currently active Editable Poly or Edit Poly Modifier. Still need to rework the Zoom part. Get it here. Evaluate and find it under category "IllusionCatalyst Tools"
Hello, looking for 3D support ? contact me :) You can make orders via quick templates: QUICK ORDER TEMPLATES just pick the template calculate your order. I will get back to you ASAP ! 3D FOR PRODUCTS: https://scorpion3d.com/3d-products 3D ASSET FOR GAMES :https://scorpion3d.com/3d-games Some about me: Games working on now:…
Hey everyone. Worked on a small concept of a ravine for about the past week. Original concept by crs1009 on deviantart: http://orig00.deviantart.net/47c6/f/2013/082/1/4/a_narrow_and_desolate_ravine_by_crs1009-d5yy6s4.jpg 6/18/update Increased path width
yeah i did one for blitz games back in 2002 , it was ok really had a day to model and texture stitch from lilo and stitch. good experience really, although working there was not so good:/ this was the test
Awesome! Those renders look like a scene from World in Conflict. :) http://pcmedia.gamespy.com/pc/image/article/779/779951/world-in-conflict-20070411062142759-000.jpg or more specifically the X-Mas map: