This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
It looks like you are defining large forms at high subdiv, try going down a few and smoothing things out before going back up. When you define larger forms at high sub lvls you end up with unsightly smoothing errors. Getting better tho just keep looking at ref and refining. I would suggest looking at some pics of people…
Hi, we are currently working on a high volume project with 3D Scanned Assets (all of the same type), and looking for 3D-Artists who are experienced in scan refinement, texture post and working in a very organized structure. Software of use is up to you, as long as the technical requirements are fulfilled. Automatization is…
Starting a little late for this one but I am going to try and get if finished for the end of the month, Starting with a basic blockout of shapes not sure if I'm going to try and animated the book to open/close or just have two separate models using the same textures. still need to refine the blockout with the "back tilt…
A couple more characters. I think I figured out a few little tricks to make this style look a bit better. The furthest right character, the Nubian, was created a couple days ago. Then I did the two satyr characters, and I think they do look a bit more refined. There is a few subtle changes: 1. I added thin borders of color…
Hey guys, wanted to share and get some feedback on my character Captain A. Devine. I created this character as a crew member on a game I'm working on. My only complaint is that marmoset is rendering a bit different then UE4 and Substance Painter, the dirt is much more extreme for some reason... You can find more at my…
Orendt Studios CGI & Filmproduktion GmbH, Germany is growing and we’re currently looking to hire a CGI / 3D Senior Artist with experience in 3D Scan Refinement, Sculpting & Modeling in Dhaka, Bangladesh. Requirements: Minimum 3 years of professional experience. Experience in modeling and sculpting with min. one of these…
This week, I refined the UVs and began the initial texturing pass in Substance Painter. The focus was on improving the UV layout for better texture distribution and for establishing the base materials and surface details.
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…