save yourself a lot of trouble and do some tuts. you'll want to understand how to use the layer stack to your advantage here. That's the main way to separate different types of elements. Technically you can paint directly in a single layer like that, but -- well just do some tuts and you'll see why it's really wasting the…
Make a high quality prop first. Since environments involve a construction of large and small props, it'll be easier conceptually to focus on a single, well made asset. Looking at your work right now, I think you immediately need to understand the following: 1) What is Physically Based Rendering, and how do you make PBR…
I'm having issues with this too. Doing a number of tests results in the following: * Exporting the low poly for Texture Set 01 and Texture Set 02 into one project along with both their cages results in baking errors. Baking without the cage results in a good bake. * Exporting the low poly for Texture Set 01 into it's own…
What are your thoughts on CNIL's formal notice to MS re: data protection? https://www.cnil.fr/en/windows-10-cnil-publicly-serves-formal-notice-microsoft-corporation-comply-french-data-protection As for the whole "don't like it, don't use it" idea, I'm not sure that's a productive way to discuss technology of this scale;…
Alright guys, here is our final submission! I'll be posting more pics later on because these don't show everything that there is to see in the level :) Temple of Utu by Martin "MartinH" Holmberg & Thiago "Minos" Klafke WIP Thread: http://www.polycount.com/forum/showthread.php?t=148195 Summary: Our environment takes place…
First, for your spheres, increase the tiling, else it makes them look stretched. Just go to the menu material > edit and up the tiling by something like 3. I’d also suggest figuring out how to turn on height with tessellation for your material renders. The first one I can’t tell what the texture is meant to be. The second…
Each cube is masked in by a tile_sample_blend_2 function that you find a big stack of in the final pixel processor. (this bit) The above looks like a kernel filter but I think that's misleading - the offset sampling appears to be there to support multiple pattern inputs (which are compacted into an atlas) rather than being…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
A quick question for you fine people working in a studio environment, or those of you who work very organized :) : “How do you manage/distribute your brushes/plugins/tools/… inhouse?” Let me elaborate. In the (small) studio I am currently working at, we (used to) distribute art resources usually just by copying them from…
High Noon Entertainment is searching for a talented Jr 3D Designer/Artist to join our creative team in Denver. The ideal candidate must possess a strong interest in architecture, home remodeling, photography, design, and be detail oriented. Excellent communications skills are essential. Of the many opportunities and duties…