Method 2 also makes more sense if the camera can come up very close to the object. You'll always have more texel density if you use tiling textures. For a FPS game I would probably use method 2, as the resolution of a unique texture for that object probably won't hold up, unless it's crazily big. Alien Isolation used this…
First of all, you can use dropbox as an impromptu web server. Just toss your site in a subfolder in public, and hand out the URL to the index page. Like this: http://dl.dropbox.com/u/448525/Website_experiments/Flexible_Scalingboxes.html Second, GLR doesn't really teach how to make efficient game art. During my time there,…
If you want a quick and somewhat painless way to unwrap organic objects, could look into using UVLayout Headous? Really good program, and my go to unwrap solution for almost anything for sake of sanity as it does a really good job with its auto organic unwraps. As for the UV packing, I would have a material set for each…
We're approaching the end of the art dump, so I'm switching over to environment art! If you've checked out our kickstarter, you'll have seen that the player is a mercenary working for corporations... Here's a sampling of the environment art from M.A.C.E Corp. Placing weapons platforms (fancy word for turrets) is a big part…
@ Hayden and Kenobi - yea, i didn't even realize that's what the idol was either until I started getting on prop forums and getting screenshots for reference. It's based on a larger aztec fertility idol, which is surprisingly even more detailed and creepy. @ Wesley - thanks for the advice on reference - i've only played…
What's up polypeeps. It's yah boi, DJ Skinnypenis, back at it with another scene. This time I'm going to be tackling this hallway setup with the help of Alex Galuzin's Corridor tutorial series. Goals for this are to use as much of these modular pieces before resorting to custom geo, as well producing a more cohesive…
Thank you :) Heres a few that have caught my interest.. I want to make something that can be viewed first person, so not an isometric or mobile game type environment. Most of these are Final Fantasy 9 backgrounds and wonder if I could translate them into first person 3D... a) Final Fantasy 9 Background (not technically…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
https://www.linkedin.com/jobs/view/3275081025/?refId=WFPBQ8OHS0a4V2K6nkCv%2BQ%3D%3D Overview Founded in 2010, Forge Studios is an outsourcing production services studio for the game industry that has collaborated on numerous AAA projects, helping its clients delivering high profile products. With our well-developed team…
Hello, I would like to present you my latest project. Tenements Construction Kit Vol. 1 (Set A) consists of 12 complete structures and 65 architectural elements from which these structures are built (highly detailed Textures per asset - PBR 4096 x 4096). Subsequent releases of sets within Tenements Construction Kit Vol. 1…