1. You're doing it right. You can use BSP to build SOME aspects of your level but the detail would come only from your textures created and any decals added into UDK's materials. I'm currently building a small map for my portfolio and building it in 3ds Max, then will import the pieces into UDK. Max, allows more variety…
Is it possible to import image sequences into the node editor in Blender or it has to be a movie clip for it to work?I know u can import image sequences into VSE in blender.
Is it possible to disable ZTool mode on startup, or disable it altogether, in Zbrush? I'm having a real hard time dealing with this, eventually leading to losing work. :poly127: MudBox is more intuitive, both in UI and UX, but zBrush has all the nice things. :(
Hello guys, in this timelapse you can see how i have create a complex mesh like delicious waffle cone with add-on and some modifiers in few minutes! This is a first video of more cooking recipes with Blender! http://youtu.be/4DW4SPpEeMw
I know max has one, z brush has a ghosting mode which makes everything other than the mesh you are working on transparent which is not helpfull, especialy w/ orthographs. Either that Or ive got a wrong setting somewhere.
Lamont, yep, I was thinking the same thing. Could even just be a drop-shadow or something I guess. However this sort of thing makes the shader more complex (and expensive - although I have no idea how expensive it even is at the moment by current shader standards!). I messed up something tonight though and appear to have…
Hey Everyone, Over the last few months myself and a few other PC folk have been hard at work on a new video tutorial site / service. We're currently rolling it out to friends and early adopters and would love to get some feedback. If you're interested in picking up any of the videos we're running a promo code good for 30%…
I fully agree, I'm also not a fan of overblown high-budget experiences like recent COD games that offer little, to no depth (talking about the single player here, so don't hate on me yet :p ) and I've always been a huge fan of games that go right to the point. However, unlike Braid, Portal doesn't aspire to be something…
Hi guys Does anyone how could I access modifiers or subobjects in the stack of a selected object without leaving the expert mode? A quad menu would be great Cheers
Hello guys I was wondering how to make a complex shader. I hopended a scene from unreal market place but is a bit difficult understand each node. Thank you at all ;)