So excited for the new merchandise corner of Steam Workshop, as for now I submitted my existing fanart of Kunkka as art prints, please give it some lovin'
This. I've been itching for some nice DS merchandise, but all I could ever find were some cheap looking t-shirts. DaS is just asking for some kickass figurines.
Here's an Ambient Occlusion pass, and a wireframe of it currently, I'm currently working on attaching the back bridge to the front bridge, as well as working on some more detail in the merchant stand
We're approaching the end of the art dump, so I'm switching over to environment art! If you've checked out our kickstarter, you'll have seen that the player is a mercenary working for corporations... Here's a sampling of the environment art from M.A.C.E Corp. Placing weapons platforms (fancy word for turrets) is a big part…
Question. Since it seems this change is taking place due to compliance with some EU law (to do with legal shit needing to go to a physical address, based on something I read in the comments in the article link), does that mean this will not impact developers in the US? Or that it is possible for developers to...say, not…
Thanks for the fantastic responses! Snader, great article. I'll definitely be using that. One answer to a number of questions, is that the buildings are from a model set I had created in the past which is why they may seem chaotic in this scene. I will however be redoing some textures so that the materials are similar. The…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…
Here we go, some castle concepts and environmental pieces. I'll finish the dragon fountain and make a few more thumbnails. I'm not quite sure how to package this for the portfolio, though I figure it will be easier when there is more to work with. This city has persisted despite inhospitable conditions, partially sheltered…
Did a couple castle thumbnails and worked on the base of the fountain, trying to push the narrative. This city has persisted despite inhospitable conditions, partially sheltered by the cliffs and sustained by fishing. Merchants that brave the cold arrive by boat, and oft trade for exotic animal parts endemic to this region.
This is a mercenary game model and sculpt targeted quality for a AAA nextgen game i hope. He's got two outfits one casual the other the venture outfit. I'm still currently finishing up the venture outfit's textures, I'm also thinking of sporting him a cowboy hat. This guy looks like a kill-for-hire dude out in the…