Most studios will require you to know Substance. Sure there are still studios that use photoshop but those are edge cases and that's going to become more and more rare. If you want to cling to photoshop and refuse to learn software that's now industry standard you're welcome to do that, just be aware that you're…
Your hard surface and texturing skills are decent, the car could still be improved by lowering the cabin roof a bit to give it a sleeker look. The characters are very bad though, they drag down the quality of all your portfolio scenes, this one included. You should do a lot more training in anatomy before making more…
Honestly, unless you need to make like 100 very simple props in a short timeframe, I would not bother with this method. There are too many technical issues and too little control over the end result to merit the hassle of setting it up. If this is way faster than using standard control loops/sub-d, you should probably…
In terms of flexibility, I can say a lot of the time when I was a working at a studio was wasted on commuting each week without being on the clock. 1 to 1.5hrs of commuting a day can equal almost a full day of work each week. This extra time really pays off with freelancing. Benefitting both the project completion…
I'm actually probably the only person playing it on WiiU, but I'm not having any kinds of framerate issues like some folks on the PS3 and XB are having. Curious how it stands up to the other versions. And agree about the fighting, it certainly is more demanding, which is a good thing, and fits in with the timeframe of…
Just been working on a few fun short timeframe projects, just to do some modelling and texturing to unwind at the end of the day, while keeping the creative juices flowing a little. Im very interested at the moment in doing stylised models, with brighter colours but still keeping some of the micro details in the roughness…
Cuban 8 is a small Europe based team of 3d freelance artists dedicated to produce top quality 3d art for the game industry whether it be development of Next – Gen Characters and game assets , Lowpoly and Portable Device game assets, Concept design . We would work on any size project respecting timeframes and focused on…
In the past NURBs for Blender was a bit broken. However kind of remember doing a test for possible rapid automotive modeling workflow, (...some client job) because short timeframe was a strict factor which from memory sort of resulted in a positive outcome but for generating cloths even with current 2.8 - 9x framework, not…
Are there any guesses among you guys as to how long until the quietly-mumbled discontent bubbles over into some vague form of unionizing/organization? Seems like it's only a matter of time (though I suspect there could and would be attempts to prolong it as much as possible) before the number of people resisting the…
I love Rock Band. I hate how they've dealed with the franchise in Australia though. We still don't have RB2 here, (although I've imported it) I'm hoping that RB3 comes out here in a reasonable timeframe so I don't need to pay shipping for the keyboard. I'm pumped for the keyboard. I got Green Day: Rock Band this week, I…