hi poopinmymouth, first of all i would like to apologize for the late reply to everyone, its really good to know that u found my work nice, yes i have realized tat the reel is really slow as most of the fellow poly counters have adviced me to shorten the lenght of my reel.. poly optimization is something that is really…
A.) you already paint within the UV you epxorted the model with,- if you click on the layer thingy (a mess GUI) you can goto the difuse texture for example by doubleclicking or some context menu thing. Another document should appear showing the UV- spaced texture - save that one and you have your texture or did I…
k, here she blows. Figure A shows my UV layout. I chose to detach the top and bottom of the cylinder for this test instead of attaching one of the edges. Figure B shows the highres object on the left, and the lowres on the right. My goal was to displace the lowres object so I would have nice beveled edges and a smooth…
@Joopson yeah man I can totally see where you're coming from. My idea was that the glass itself is mystical and glowing, acting as a portal for light coming from somewhere else.
Boban : now I think I understand your question a little better ! Since you mention UVs, texturing, and baking, I suppose you mean to ask if Zbrush can be used to do a full realtime game asset from start to finish - that is to say, from the full highpoly to the final low. As far as I know I have only seen one video showing…
Generally speaking, this isn't how people create assets like this for games. Buildings in a game will use tiling textures, with layered materials show show wear and such. Its really inefficient to uniquely uv an asset like this, the texture memory usage is either going to be totally insane, or the textures are just going…
Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
When it comes to modeling low ploys, say for video games, is
it a good idea to model separate meshes and then combine them together as one
in order to save a lot of time and to avoid aggravating yourself with figuring
out how to make the edges flow smoothly throughout the model? Also, take into consideration that these…
Hi guys! I just wanted to show you a W.I.P from a game that we are doing. (in game art work) The game is about a little girl that starts her own snowball gang and battles other gangs in East Side. You can download the current prototype of the game here (Windows).