Hi, I'm doing some simple prop, inspired by mass effect 2 world. This engine isn't from airplane crash, just spend many years on junkyard. Already I have high-poly model made by 3ds max and zbrush. Dents aren't exactly how I want, cuz my skill in Zbrush isn't enough. :) This same with different shader:…
Greetings, My name is Julian, I'm a 3D Environment/Prop Artist located in the UK. I'm currently available for freelance work. Here's a link to my portfolio: https://www.artstation.com/artist/kingjulianv Contact me: julianverm@gmail.com
http://www.roelantcornelissen.nl Hi, I would like to have some feedback on my work on my portfolio and my website in general. I'm hoping to get a job as a junior environment artist or/and prop artist. Super thanks in advance.
Hello polycounters i am making a horror game and its going realy well, i made most of the interior assets and i am trying to find a good money worth pack with many interior micro props, i am working with unity, any good recommendation? except unitys asset store
Something small to practice on, my second game prop ever. Different view from viewport I do realize that i should have modeled on the lock, but i crammed it on the diffuse last minute after i forgot about it. I did think to myself how i would have achieved creating it though.
I don't find a decent way to unwrap this prop without overcome the canvas. As you can see in the image here's my uv, some parts are very small, and have a huge space to fill. This object will have textures like normals and diffuse, i don't want distortion in the texture. Low Object for a mobile game.
Hello, my Name Is Evgeniy, my specialization is hardsurface modeling props/weapons. I use programs: * Blender3D * Zbrush * xNormal * Photoshop * Substance Painter * Marvelous Designer * UVLayout * Marmoset Toolbag 3 I'm looking for some freelance work. My portfolio on ARTSTATION Email: evgeniy.ilnitskiy.3d@gmail.com Some…
Hello my name is Petr Švenda im residing in Czech Republic and im looking for freelance or remote work. Mainly focusing on hardsurface staticmesh props. Currently doing models in Blender, texturing in Substance Painter Contact: petrsvenda3d@gmail.com Portfolio: https://petrsvenda.artstation.com/
hi there! i just wanted to say i really loved this prop! it look futuristic without being completely illogical as many futuristic props I've seen tend to be. I actually had a question for you, Im trying to post a bmp file of an envirment i just modeled, but since im new to the site i have no clue how to do it, would you…
Environment / props artist, 5+ years experience. Looking for remote work or freelance in game or animation studio. UE, Unity, SP, SD, Blender, Cinema 4D, Nuke, Zbrush email: rocketjump@tutanota.com artstation: https://www.artstation.com/toporoff