Hey everyone we're looking for 3D Modelers, Animators, and Texture Artists for Project Death to the Immortals. This project is being done in UDK, the art style is a Stylized Realism like the Borderlands art style with a water color color scheme and black ink outline of all the models and environments. The project is a…
I decided to work on smaller projects to better my skills in my work. This project is my Note in a Bottle projects. Any critiques are very welcome. (Low Poly) (High Poly) (High Poly Note) (UVs) (Renders)
Hi there, make sure that your node Curvature smooth has a tilling in repeat mode on both axis, either with the node itself by forcing it to absolute, or by setting up the node just before. This node doesn't work if the tilling hasn't been setup correctly.
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Greetings! I posted this on the Dev forums, but I thought I may find some help from the animation experts here too. :) I am running into difficulty getting custom animations to appear in game. I'm working on some attack animations for Juggernaut. I ran into some problems - mainly in compiling the QC file to include the new…
holy crap.. good fight scenes.. found it draging in the parts they put in so your girlfriend would enjoy the movie.. but man, those fight scenes were intense.. none of this dacing around on wires crap, just ass kicking..the punches felt real and looked like they really hurt.. oh yeah the bathroom scene was one of the most…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
I've simplified the concept because I don't understand the code at a super low level. It's still the same object during the whole process. Polygon models have indices of verts, edges, faces and so on, each component has an ID number and a value (and secondary values, like vertex color or skin weights). The history nodes…
Hi all. Is it possible to change scale of wood tile node? Transformation2D node is not the option, because it makes visible tile. I want unique scale, to make it smaller. Thanks.
Hi, Thanks for the info. Firstly I haven't got skinmodifier assinged. I have just bones skeleton rig. My goal is to export them as boxes and not the bones. Secondly fbx and Goz both export out as bones as well. I was hoping that when displaying bones as boxes it would also export them out as boxes but it doesn't. The…