http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id-0 http://emrahgunduz.com/categories/development/maxscript/detach-using-material-ids/ You can attach all your objects, then use Detach By Material using any of the scripts above.
After some work I finished the modelling so far. - changed the tower - added more details - added interior - even more details - general material IDs assigned Exterior model withour Material IDs (The fence/barrickade will be removed ingame) The interior (with ddo material IDs): Feedback, comments & critics welcome
hope you didn't bend any IDE pins on the DVD drive or ESD the circuit board under it I used to have the same problem, it'd turn the whole IDE channel off if it happened to do that even when the ide isn't seated in all the way. I gave up and got another drive
hey thought id post up something I've done. Spent ages looking at all the cool stuff on this forum thought id contribute a bit. This is, what started out as a caveman, turned slightly alien by the time id finished modelling it. would be love to here from you guys on what you think and that :3 . I started it originally for…
I don't get how the reimporter works. Is it broken? Whenever I reimport my color ID map with a new color it won't add it in. I load the ID map, it shows up in PS and then click Rerender, but once it's finished the original color ID is the one dDo is using. Am I doing something wrong?
I've finished 3 more sets since my last update :smile: underlord workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=779212038 troll workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=796185893 huskar spring 2017 workshop link…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Thank you for your time! The spikes are either going to be large Horns ( maybe from some mythical sea beast ) or some wooden spikes ( both to convey a warning that this place is hostile to visitors / once was ) Id like it to feel in disrepair, that maybe there "might" be a soul inhabitant. however they are no where to be…
Ok. Id say your biggest Issue is your portfolio design. First of I would merge the two sections you have right now, your "2D art/UI" section isnt really UI at all, its just more concept art, by keeping them separate you only show inexperience. secondly, at first glance I didn't even understand the images on your front page…