Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
Pretty much what Eric said! Houdini is best of them all lol, ok joke aside so I stayed with 3ds max and based on my curiosity I went ahead and learned 3d Coat voxel sculpting just to do some relaxation concepts in between busy work life. Everyone was like Zbrush is for you well yes it is a must have tool as game artist but…
Hello, A friend and I are trying to find the best AutoCAD to Maya workflow, but our efforts have proved... result-less. The model he sends me has a lot of triangulated faces if in .fbx format, and a lot of not totally connected quad faces if in .obj format. If these faces were "together" so to speak, then there would be an…
Hi Polycounters, I need your help today. :) I'm not very sure about finding the best solution to model a simple terrain with some integrated roads in Cinema4D. In particular, roads must not be polygon strip overlays, but part of the terrain geometry itself. Target device is iPhone3GS/4, so I can't put too much detail in…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
All I'm saying here is just... be aware of your audience. As said, you're free here to express your opinions. We aren't here to shut you down, on the contrary it's great to have you here! This is an artist community. We thrive on thoughtful feedback... constructive and related to improving the quality of the artwork.…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Great progress @illumisanic! Love to see it textured and thank you for the breakdowns for others. Once you add the stickers as the little pops of color I think it will definitely feel ready. It's obviously a bit late but I made a made reference board tool that will automatically generate modeling sheets for you. They are…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…