Hi Polycounters, I need your help today.

I'm not very sure about finding the best solution to model a simple terrain with some integrated roads in Cinema4D.
In particular, roads must not be polygon strip overlays, but part of the terrain geometry itself. Target device is iPhone3GS/4, so I can't put too much detail in the terrain, but at least I want something not too spiky.
This is my actual road layout:

Probably a bit too much polygons, but that's fine for now (I will reduce them a bit, they're Sweep objects).
So, I need to fill the 4 empty areas with something like a polygon grid, wich must also be welded to the road edges, in order to have a coninuous mesh.
At the beginning I tried to make the terrain polygon by polygon, extruding road edges repeatedly until everything was filled up, but the result were not so good. Probably I must do things with just more precision.
I also tried to create a Landscape mesh and then projecting the road splines above it, but road overlays are not what I'm looking for.
What would you suggest at this point? Thanks for your help.

Replies
By the way, probably the manual method is the better trade-off for this task...
What resolution was the final texture you got?
iPhone supports up to 1024*1024, but I guess using more than one for the terrain could be a good choice.
@Joshua: looks a bit more tedious, considering I don't have/use Zbrush now...