Hi Polycounters, I need your help today.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I'm not very sure about finding the best solution to model a simple terrain with some integrated roads in Cinema4D.
In particular, roads must not be polygon strip overlays, but part of the terrain geometry itself. Target device is iPhone3GS/4, so I can't put too much detail in the terrain, but at least I want something not too spiky.
This is my actual road layout:
![roads.gif](http://img20.imageshack.us/img20/7743/roads.gif)
Probably a bit too much polygons, but that's fine for now (I will reduce them a bit, they're Sweep objects).
So, I need to fill the 4 empty areas with something like a polygon grid, wich must also be welded to the road edges, in order to have a coninuous mesh.
At the beginning I tried to make the terrain polygon by polygon, extruding road edges repeatedly until everything was filled up, but the result were not so good. Probably I must do things with just more precision.
I also tried to create a Landscape mesh and then projecting the road splines above it, but road overlays are not what I'm looking for.
What would you suggest at this point? Thanks for your help.
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Replies
By the way, probably the manual method is the better trade-off for this task...
What resolution was the final texture you got?
iPhone supports up to 1024*1024, but I guess using more than one for the terrain could be a good choice.
@Joshua: looks a bit more tedious, considering I don't have/use Zbrush now...