Hi, first of all I am a big fan of UT3. Here is the concept I made of Hoverboard for Unreal Tournament 3, the thing i wanted to change is that to be able to fly other the water and make some jumps with it for 1-2 seconds on 5-6 meters. later will upload more images, wireframe Thanks, will wait for comments and suggestions…
Personal project of rifle m16a1 created in 3d max from several images in pure refs. The whole process of bake made in Marmoset, Uvs in Rizom and 3d max, taken to unreal 4 and made the final render in real time. ArtStation: https://www.artstation.com/jmarcos28
This is an Unreal project I've been working on, based off a concept by Raphael Lubke which he made for Spellforce 3 You can find it here: https://www.artstation.com/artwork/z5P2q I need help adding some more variation in the interior. Right now those medium-sized blocks lining the walls of the interior are all the same…
This is an Unreal project I've been working on, based off a concept by Raphael Lubke which he made for Spellforce 3 You can find it here: https://www.artstation.com/artwork/z5P2q I need help adding some more variation in the interior. Right now those medium-sized blocks lining the walls of the interior are all the same…
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Hey guys, For a uni module I am looking at how muscle systems are used in next gen games. Basically I was woundering if anyone can point me in the right direction as possible ways of getting muscles from max to unreal with the actorx ? Exporting characters into game engines is really a new thing for me:( Thanks
Hey guys! This work was done with love for the Unreal Tournament franchise Modelling & Unwrapping : 3ds Max , High Poly : ZBrush , Texturing : Substance Painter - 4k (2 set) Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
My attempt to make an underwater scene in Unreal Engine 4. This is a Graduation Project where I wanted to test out the limits of the new engine and get better at realistic scenes/PBR materials. This project also runs on an Oculus Rift. :blush: Current status: Some pictures without the fog: