This is an Unreal project I've been working on, based off a concept by Raphael Lubke which he made for Spellforce 3
You can find it here:
https://www.artstation.com/artwork/z5P2qI need help adding some more variation in the interior. Right now those medium-sized blocks lining the walls of the interior are all the same object, so perhaps some variation would go a ways to breaking up the repetition.
Any thoughts are welcome.