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Unreal Dungeon Entrance

polycounter lvl 7
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Akash283 polycounter lvl 7
This is an Unreal project I've been working on, based off a concept by Raphael Lubke which he made for Spellforce 3
You can find it here:
https://www.artstation.com/artwork/z5P2q

I need help adding some more variation in the interior. Right now those medium-sized blocks lining the walls of the interior are all the same object, so perhaps some variation would go a ways to breaking up the repetition.

Any thoughts are welcome. 

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