Hey! I recently made a tutorial for Trimera Interactive's YouTube page. If you want to learn how to use Steams audio plugin, this is a quickstart guide including explanations, to help get you started withaudio engineering in UE. https://youtu.be/dvMxzfLkf-U If you liked it, be sure to subscribe :) I'm always open for…
Hey everyone here is a short trailer I put together of an environment I made in UE 4. Terrain is all Megascans and the props were made with Modo, Marmoset Toolbag 3/4 and Substance Painter. The mech design is from Maschinen Krieger the other props are of my own design. There are a few small black props in there I did not…
I've been looking into this too, though for smaller indie projects. Based on what I've read and from conferences I've been to, it depends on how sophisticated your code needs to be: UE4 has an edge for quick projects that need to look awesome, but aren't very sophisticated code wise, OR really awesome looking projects with…
Hi everyone, maybe it's the hundredth post about topology , but i want to make sure that what i am doing is right . So i started to make some assets for my project for ue4 like a wooden door for a house . I want to know if the approach of the second image is right or is completly wrong ? If it is wrong , please tell me…
Ive been working with UE3 for years now but am dead tired of its inferior lighting system. From an artist standpoint, i think the only thing UE3 has on CE3 is the material editor and content browsers ease of use. Im sure UE4 will be a great upgrade from UE3, but for now CE3 is visually superior in my opinion.
Hey guys I abandoned previous thread, for few reasons - one of reason I won't be learning modo right now I gonna do that later. Ok so here we go - I'm creating chinese cyberpunkish suburbs based on reference picture below. Im already very excited to work with substance it's very useful. Before going to pictures and stuff…
I liked Cyberpunk 2077's graphics, thought it was pretty immersive. I agree with newer games being bugladen and poorly optimized. UE5 has lowered the bar of entry to becoming a game developer, for better and for worse. I think a lot of senior talent for optimizing games has left the industry; either let go for cost cutting…
@Chimp: haha thanks ;) ! yeah I will try to do one more closeup capture with the detail texture lips in motion:P. @Justin_J: thank you ! anyways, here is my latest update : hair model and shader,the hair was modeled using my hair script GMH2.6 and rendered realtime in UE4 using UE Hair shader ( I add a little part of my…
Here's a concept machinery level I recently completed for UE4. All assets were initially modeled low poly (no hi-poly work or normal map bakes), normal maps and material ID maps were painted in nDo and 3D Coat, and final texturing was completed in Substance Designer 4. You can view the entire image sequence on my website,…
Hi, So I have been texturing some assets in Substance Painter, and everything looks great. Then once the time comes to bring it all into UE4, things have been... less than stellar. So here is a screenshot of my asset in Substance Painter: And here's what it looks like in UE4, after exporting with the UE4 Preset. What am I…