Sup folks :) How much of performance boost we can expect if we jump from RTX 2060 6Gb to 5060 Ti 16Gb?We notice how Painter start significantly drop performance when we reach available VRAM and start to use RAM, but frankly we have no idea about how GPU performance itself affect Painter calculations? I bet someone di some…
HELLO PEOPLE OF POLYCOUNT! I had to nuke my previous one due to a 'potential' NDA breach but I was in the clear. So here's a bunch of new stuff. I was reading the thread on my art journey and realized how many people chimed in to give constructive criticisms and encouragements for me to get here; you are all awesome, and…
Hey, ( i'm not dead ) I've just finish a likeness of my dad and my first attempt to do a realistic portrait. I used zbrush for modelling the head and the clothes, zbrush / mudbox / photoshop for texturing, V-ray for rendering using the VrayFastSSS2 Material for the skin and final composition in Nuke
After watching that, I'd rather buy him a beer than pay to see one of his movies... ... though postal I would pay to see. The scene in the trailer with bush and bin laden holding hands and frolicking in a field while nukes go off in the background sold it for me.
Thanks for sharing! Will be great to dissect this piece and hopefully I will find some pieces of your brains! Will be s awesome. And I also love this piece so much, really one of my most favorite 3d environments I have ever witnessed. Wonderful work <3 ^^ Best regards Nuke
Yeah that's looking pretty damn intense. That humungous nuke type explosion looked incredible. I'm still dubious of the phrase 'actual gameplay' though. I think the expression they're really searching for for some of that is more like 'in engine', and damn, I still hate that totally stupid velvet character shader!
Changelog: -Implemented dynamic snow [Landscape, Assets, Foliage] -Adjusted snow mask Note: For assets, it's masked so snow only builds up on top of them. -Added trees (Created by Luke Neubaum) -Added various rocks (Created by Luke Neubaum) -Added log pile (Created by Luke Neubaum) -Adjusted optimization of various assets…
This is Macro, my final project at Vancouver Film School for the 3D and Visual Effects program. It's inspired in Macro photography. I've used Maya 2012 to model and Mental Ray with Unified Sampling to render. In the process I've also used Zbrush, Mudbox and Nuke. I hope you like it Any coments are welcome!…
Hello everybody, i would like some feedback on my new project, i did some post on it to try to show how it would look like at the end. I'm looking for some feedback to make it better. Thanks. I'm using Maya, ZBrush, Substance Painter, Nuke, Unfold3D, Marvelous Designer, Mari and Arnold Render.
So.. it has been 2.5 years since I posted here. "UE4, Unity, Max, Maya, Nuke, Mari, Houdini, V-Ray, Arnold, Playstation, Windows, Mac, Zbrush etc will all have compatible shaders" has happened? I'll check 2.5 year later again.