Any shading algorithm is possible for any platform, technically. I mean, it's not probable or practical to see PS2 w/ normal mapping, but it's not a very obscure algorithm and you can program software lighting to use normal maps. Also, thanks a ton for this thread. UDK has just released iOS support with the new beta, and…
I don't know much about this sort of thing. i built my machine based on some random article I found online, but it works well. I've got : GeForce GTX 1060 6GB AMD Ryzen 5 1600 Six Core 16GB RAM I've worked on as many as four 4k texture sets in Substance Painter with zero lag -- although I did run out of RAM when I started…
Unreal Engine just released a ton of content for free from their game Paragon I think it's called. That's huge because that's a really nice, modern, AAA title -- so you expect these models are built to not just look good but also perform well. And there is several games you can get the modkit to for free as well. Like…
One of the things that I've encountered a lot with hard-surface shapes was these "beveled corners." It's kinda like the shape you get when you select the vertices of an object in a 3D modeling app and then do a bevel. Previously, what I did was that I manually placed a triangle (or a rotated square) at those corners and…
So texturing this took forever, there is lots more I could do to it but its already taken long enough. I'm happy with what I have learned in the process of texturing it, and for being my first hand-painted style texture has exceded my expectations! Substance painter mac would not open the project file about 1/4 into it, so…
You can bake the details onto your low poly mesh inside of Substance Painter if you like. Check out Allegorithmic's YouTube channel to see how to properly bake, as you might need to explode your mesh or use Substance Painter's 'Match By Mesh Name' function (although this never works for me). - When baking the details, only…
The problem is that Warface sucks (I played the beta) as have most things CryTek has put out in the last few years. I played through Crysis 2 and beyond the shiny graphics it was a massive exercise in banality. Bought Crysis 3 for fun, same deal. Couldn't even make it past the first level I was so bored (oh hey...they have…
No, I am baking from a low poly+normal map (which itself was baked in Substance). I am doing this because the extra normal map details I did in Painter were not being used in any of the Masking / Grunge generators (because there was no AO or Curvature there). From what I understand, you guys are trying to figure out a way…
As the topic states I really don't get a complete understanding why the last several versions of this software have a default UV tile set to "3" when it should really be at "1". Please can someone at Allegorithmic address this in the future updates? I really don't need to bother with tiling anything I plug into Substance…
v1.02 available -- Adds compatibility with all maya versions. For maya versions older than 2015, the legacy boolean algorithm is used. Of course, the new boolean algorithm introduced in maya 2015 is faster and more robust. With older version, you might experience some weird problems like shader lost or mesh disappearing.…